Each turn you pick one of three tiles, turn it, and drop it next to your planet. Neighbours change each other, and the score shows exactly why.
- Pick a tile from your hand (click it, or press 1 2 3).
- Turn it with R. Rivers only flow out of their two open ends, so aim them.
- Look at the glowing cells. Hover one to see a see-through preview and the exact points you would gain or lose.
- Click to place, or drag the card from your hand onto the planet. On a phone, tap a cell to preview it and tap again to place.
- Undo freely (Z). Experiment as much as you like.
Water feeds forests. A lake, an open river end, cloud-catching hills or a mountain next to a forest keeps it happy.
Forests attract wildlife. Deer, birds and fish move in and lift your biodiversity.
Connected meadows support villages. More meadow means more houses.
Hills collect clouds when water touches them, and rain on their neighbours.
Coastlines create beaches on land that meets a lake.
Controls
- 1-3Choose a tile
- RRotate the tile (Shift+R back)
- Click / dragPlace the tile
- ZUndo
- HHint: show a good spot
- Q ETurn the camera 60 degrees
- Wheel / + -Zoom
- Right-drag / two fingersPan
- Arrow keys / WASDMove the cell cursor, Enter places
- GTile guide
- EscPause